Posts Tagged ‘Adobe’

What do the changes to Adobe LiveCycle ES4 mean for you?

Friday, February 15th, 2013

Source: Adobe LiveCycle Blog

Earlier this week, Adobe announced the launch of the most recent version of its enterprise form and document platform, LiveCycle Enterprise Suite 4 (ES4). This new version introduces several enhancements that embrace the “mobile first” ideology, and which should improve accessibility and ease–of-use of forms.

One of the major improvements to LiveCycle ES4 is its transition towards HTML5 for the Workspace tool which enables the product to work seamlessly on any platform, whether it is an Android tablet, an iPhone or a desktop. Adobe has upgraded LiveCycle to be fully optimized for mobile platforms. For businesses, this means greater flexibility for in-field use of forms. For business applications like insurance on-boarding this means that forms can easily be completed and processed directly in the field, using standard mobile devices, like tablets. . Forms and workflows can be managed from any location, online or offline, enabling companies to have a more seamless integration in everyday life and ultimately improving productivity.

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A Sneak Peek into Adobe CQ 5.6

Friday, January 4th, 2013

New touch interface for Adobe CQ 5.6It’s that time of year again when Adobe hosts a special webinar to preview some of the key features that are slated to be unveiled in the next generation of its web content management solution, Adobe CQ. While we still need to wait until the Adobe Digital Marketing Summit in March to see the official product announcement and the final list of features, the sneak peek provides insight into the direction and the approach the product is taking with this round of enhancements.

The first change to mention is not a feature of CQ, but a new layer of packaging on the total Digital Marketing offering that Adobe delivers. Adobe has reorganized its product line into a new package, called the Adobe Marketing Cloud.

This package includes five key segments of solutions:

  • Adobe Analytics
  • Adobe Target
  • Adobe Social
  • Adobe Media Optimizer
  • Adobe Experience Manager

The Adobe CQ solution fits into this last category. Together these cloud solutions provide the ability for marketers to make, manage, monetize and optimize their digital marketing efforts. (more…)

A Hands-On Look at Adobe Edge

Friday, August 12th, 2011

Adobe EdgeThis week I had the chance to play around with the first preview release of Adobe Edge.  Edge allows web designers and developers to create web standards based animation without doing any coding whatsoever.   Reminiscent of the way in which Flash helped to open the world of web animation to designers from non-technical backgrounds, Edge stands poised to lower the barrier to entry into HTML5, CSS3 and Javascript animations.  In an environment that has seen Flash become somewhat of a pariah, embracing the open web is a logical way forward for Adobe.  While it’s still very early in development, Adobe has managed to do some impressive things with Edge, and releasing it this early demonstrates that they are serious about incorporating user feedback into future iterations.  Now, let’s get under the hood… (more…)

Delivering Web Experience Management

Wednesday, June 1st, 2011

Adobe Solution PartnerAs you may have heard, we officially became an Adobe Solutions Partner last month. As a long-time Adobe friend and partner, this was a logical next step for us. However, the real catalyst behind us joining this program was Adobe’s new Web Experience Management (WEM) platform, CQ5. Over the past few years, we’ve worked with a number of clients to build websites and help them create their digital presence. Until recently, we’ve mainly leveraged open source technology (such as Joomla!, Drupal and WordPress) as the foundation and built bridges to other solutions or we’ve done customizations to create the desired experience. For some of our clients, the open source web content management systems (CMSs) have been great and have met all their requirements. But for others, we started to run into some walls and barriers where we were stretching the technology to its limit.

This is where the Adobe CQ5 platform comes into play. The technology, acquired by Adobe last year from Day Software, is a robust, modular platform that encompasses web content management, digital asset management, and social collaboration. It is truly an enterprise caliber solution that delivers a balance of effectiveness, improved client experience and multi-channel optimization. 

What’s really impressive about CQ5 is the platform’s capability to deliver great user experiences at a reasonable cost. It natively supports rich content, and leverages standard components for organizations to easily craft rich experiences and deliver contextual content to different user profiles.

CQ5 is like the Mercedes of web technology. It’s refined, finely engineered, robust, and economical to operate. Everyone would love to have the power and prestige it delivers, but it won’t be a fit for every client, or every project budget. But we with this in our toolbox, it does equip us to serve a broader range of clients on web projects and it will enable us to push the boundaries further for certain projects.

Testing Out the Adobe Packager for iPhone

Thursday, October 21st, 2010

Packager for iPhone

With the changes to the iPhone developer agreement a few weeks back, the Adobe Packager for iPhone gained new life. The packager, which is a feature of Adobe Flash Professional CS5 software and the Adobe AIR SDK, offers a way to use existing Flash code to create native applications for the iPhone and iPad. We’ve been working on native iPhone and iPad development for some time now, so we were curious as to how this application could be used to port over some of our existing Flex-developed client applications. We took a sampling of applications we’ve built over the past few months, some simple and some more complex, and used the Adobe Packager for iPhone to convert them. What we discovered is that there are some significant limitations with this tool. (more…)

Lessons Learned from Windows 1.0

Friday, May 14th, 2010

Back in the 1980’s IBM believed that the real technology value was in strategic hardware manufacturing. They stepped back and let Microsoft build the operating system, a mere component of the hardware that IBM viewed as insignificant. However, as we all know, the software wound up being the differentiating product that made Microsoft one of the largest companies in the world, while the hardware became a commodity. This lesson comes to mind again recently with Apple’s new Gianduia technology announcement, a client-side, standards based framework for Rich Internet Applications (RIAs).

With Gianduia, Apple is once again moving toward the user and the valuable interaction that breeds loyalty and connection with a technology. Gianduia also helps to explain why Apple has been so adamant with freezing Adobe out, first technically and now legally. With Adobe’s Open Screen Project, Adobe was on its way toward becoming the bridge that enabled a unified rich experience across all hardware. This would put Adobe in the value position and relegate Apple into the role IBM played all those decades ago. Instead with Guiaduia, Apple provides developers with an alternative to native Objective C development and delivers a viable alternative for RIAs on its hardware, increasing its value and further entrenching its value with consumers.

Gianduia and the Open Screen Project ultimately both reinforce the importance of rich engagements that RIAs deliver. The fact that two 800lb gorillas are fighting over who gets to provide the platform for delivering a rich experience just further proves that this is where the real value lies.

iPhone OS 4 SDK and the Developer Agreement Changes

Wednesday, April 14th, 2010

As you may have already seen last week, Apple announced the iPhone OS 4 SDK, which brings forward a few new, interesting and useful features. New to the iPhone, that is.

From my own light reading of the announcements, most features are actually far from innovative, it’s more about catching up to what was considered the “bare minimum expectations” of a phone, before the iPhone first appeared on the market. Features like background music, alerts from inside applications, some form of multitasking, etc. are exciting only because they were absent from the iPhone so far.

I hope someone will write the book on how Apple and Steve Jobs came to do such a daring thing with the iPhone. He was able to successfully release the innovation element first, without expectations and only deliver a technology that met base expectations after the innovation was adopted by the mass market. This is quite a feat.

The other interesting element is a change to the iPhone OS 4 SDK Developer Agreement, specifically in section 3.3.1. Here’s the updated content of the section:

3.3.1 — Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs. Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C, C++, and Objective-C may compile and directly link against the Documented APIs (e.g., Applications that link to Documented APIs through an intermediary translation or compatibility layer or tool are prohibited)

John Gruber has more details in his article titled New iPhone Developer Agreement Bans the Use of Adobe’s Flash-to-iPhone Compiler. The title of the article hints at the relevance of the change. With this clause, Apple kills Flash to iPhone (and iPad) compilation, MonoTouch, and a few other projects that were allowing people to develop for the iPhone without having to use ObjectiveC.

It will be interesting to see if these tools will adapt by generating ObjectiveC instead of compiling executables themselves and if such code generation will be accepted by Apple.

John Gruber followed up with another piece “Why Apple Changed Section 3.3.1” which speculates why Apple would have made the change. I, for one, disagree with Gruber’s arguments. What Apple is doing here is really not fair for developers.

The iPad has been compared to a canvas. Apple is acting as if the canvas is more important than the artist. It’s also implicitly saying that the artist can only work with Apple’s own pencils and ink on this canvas, or else beautiful art can’t be achieved. This act certainly puts the openness of the Android platform in a much better light.

How Flash Builder 4 Changes the Designer-Developer Workflow and More

Monday, March 22nd, 2010

As you may have seen Adobe released Flash Builder 4 today, the successor of Flex Builder 3. Why the name switch? The change was designed to create a clear distinction between the free open-source Flex framework and commercial solution. Flash Builder 4 comes in two flavours, a Standard version and a Premium Version. This release is great for companies like us that develop rich internet applications with a strong user experience component, as it introduces significant enhancements in the way developers work.

The most obvious change in Flash Builder 4 is in the designer-developer workflow. In previous versions, the workflow was one-way – the designer would create a layout and hand it off to the developer for implementation. Now, this process has been opened up and there’s a two-way exchange. Designers can still work with the tools they know and love but now they can work in parallel with the developers. Designers can directly make modifications to the design of an application and implement them easily in the mxml files without breaking the logic a developer is working on, as the components are now separate. This makes it easier for designers and developers to deliver well-integrated applications that are driven more by the user experience than by technical requirements.

Another great feature that makes improves development with Flash Builder 4 is the new wizard-based connection for communications with the server. Before this version, developers needed to manually configure server connections based on the code returned from the server. This new pre-coding makes connections to a variety of different web servers and web services much faster and easier.

Handling text within an application is also greatly improved, as Flash Builder 4 leverages all the text enhancement features that came with Flash Player 10. The text rendering engine performs better and faster, and there’s now native support for anti-aliasing, so fonts no longer need to be embedded into the application. It also supports right to left text, a feature that’s been requested for several years now.

Flash Builder 4 also integrates Flex Unit, which was previously a separate tool used for unit testing. This integration makes it easier for those following Test Driven Development (TDD) methodologies.

The bottom-line is that Flash Builder 4 makes it easier to build quality, design-driven applications and opens up a new level of cooperation between developers and designers.

Adobe Flash takes to the big(ger) screen

Thursday, April 23rd, 2009

To keep up with the convergence of media devices occurring at rapid-fire speed, Adobe has secured a deal to embed its Flash software within televisions, Blu-ray players and set top boxes to allow for developers and content providers to create and deploy web content such as news, weather and stock charts. The applications are set to deploy on televisions early in 2010 and will allow users to engage in the all of activities they are used to performing on the web.

There are a few televisions on the market that are using Yahoo’s widgets to provide a rich media experience for viewers but this deal will allow for the creation of a single standard for a media application that can be re-used for numerous other devices.

“Adobe Flash Platform for the Digital Home will dramatically change the way we view content on televisions,” said David Wadhwani, general manager and vice president, Platform Business Unit at Adobe. “Consumers are looking to access their favorite Flash technology-based videos, applications, services and other rich Web content across screens. We are looking forward to working with partners to create these new experiences and deliver content consistently across devices whether consumers view it on their desktop, mobile phone or television.”

With this announcement, Adobe has lined up partnerships with content providers such as Comcast, Netflix, the New York Times and Disney to deliver the “Adobe Flash Platform for the Digital Home”.

BBC News reports that “Adobe is aiming to become the global standard for all rich media in the “three screen” world – PC, TV, and mobile. Up to 40% of all mobile devices shipped in 2008 are expected to carry Flash Lite. However, the big omission remains Apple’s iPhone.”

As a side effect from this announcement, INM expects for Flash on TV sets to dramatically enhance the usability of devices that have now become too complex to use for most consumers. We’re looking forward to seeing how Flash will help to personalize, simplify and enhance multi-device navigation and programming systems. In essence, Adobe’s move is helping consumers to move closer towards the full convergence of their televisions, DVD players, gaming systems, photo album viewers, internet browsers and multi-media devices.

Virtual Panel on “The Current and Future State of RIA”

Wednesday, March 4th, 2009

Info Q has just conducted a Virtual Panel on “The Current and Future State of RIA” featuring the thoughts of many individuals from well-known and well-respected companies in the space such as: Mozilla, Curl, Java, Microsoft and Adobe. Each spokesperson was provided with a series of questions relating to whether RIA technologies have “made it”, what the optimal user experience of the RIA should be, what other applications will be driving RIA technology adoption, as well as an overview of the various RIA frameworks and languages.

This virtual panel provides an examination of how each company views where RIAs are headed and the advances made by each as of this point. The predictions point towards greater use of RIAs within the enterprise, integration with audio and video and applications that harness the power of real-time collaboration.